Devlog 4 - Prototype03


Link to updated prototype: https://gx.games/games/a3mpxd/escapeearthprototype03/tracks/2b043cad-6f2e-4125-8...

With this version, we have fixed the previous bugs with the portals between levels and player death sequences. We have also begun formatting the final level design with the mechanics we've developed. 

In preparation for the playable build, we would like to have a more finalized level design, updated UI elements, and work on enemy coding to have an improved idle state and not be able to see the player while hidden.

Below is some of the process behind the level design sketched out as a blueprint by Ollie.


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