Devlog 3 - Prototype02


Here is the link to our second prototype: https://gx.games/games/a3mpxd/escapeearthprototype02/tracks/2b043cad-6f2e-4125-8...

We have been running into complications with coding so it still remains a little buggy in some areas. But we were able to find a way to hide enemies behind walls with a line of sight and we are in the process of changing the 'E' and 'F' hide commands to one button to make a more fluid player experience. We also retextured a lot of the game with final character animations and stand-in backgrounds and menu screens.

 With these changes, it seems to have broken our portal mechanics that were working in our last prototype to transfer the player to the next level. So for the next week of development, the focus will be on fixing that. As well as cleaning up level design and adding invisible walls to limit enemy movement. 

Comments

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This is excellent progress, and your Devlogs have been clear and concise. Great job so far!
-- Tamika